This guide covers the four Enchanting specialization trees in Midnight: Elevating Equipment, Transitories Tonics and Tools, Disenchanting Delegate, and Spellbound Shatterer. I made builds for selling enchants, crafting with Concentration, and maximizing your disenchanting results.
Getting Knowledge Points
This guide focuses purely on builds and where to put your points once you have them. If you need help finding points or need a leveling path, check out these guides:
Recipes & Knowledge Points Leveling Guide (1 - 100)
Timeline & Unlock Pace
You can get around 60-70 Knowledge Points on your first day from first crafts and one-time treasures, plus a few more if you have enough renown to buy books. After that, you'll earn about 17 points per week from weekly quests, treasure drops, disenchanting drops, and treatises.
I wrote this guide based on that first 60-70 point mark, with suggestions for what to do as you gain more points over time.
Specialization Overview
| Specialization | Description |
|---|---|
| Elevating Equipment | All enchants for gear and profession tools, organized by faction style (Thalassian, Amani, Haranir). Each style has sub-specs per slot group. |
| Transitories, Tonics, and Tools | Mana Oils, Combat Wands, Enchanting Rods, and Temporary Illusions. |
| Disenchanting Delegate | Better materials from disenchanting gear (Uncommon, Rare, and Epic). |
| Spellbound Shatterer | Crafting stat boosts: Multicraft, Ingenuity, Resourcefulness, and Concentration cost reduction. |
Enchanting Slot Cheat Sheet
Enchants in Midnight are organized into themed categories that correspond to specialization skill bonuses:
- Amani Augments
- Haranir Heightening
- Thalassian Talents
Pay attention to which category an enchant belongs to when planning your specializations. Each category has its own skill bonus node in the specialization tree, so investing in the right branch directly increases the quality of the enchants you craft in that category.

Weapon Enchants
Most of these are stat procs for DPS. The Worldsoul enchants are defensive options for tanks and healers.
| Recipe | Effect | Type | Source |
|---|---|---|---|
| Proc: Haste buff | Amani | Trainer (20) | |
| Proc: Crit buff | Amani | Trainer (55) | |
| Proc: Mastery buff | Thalassian | Trainer (40) | |
| Proc: Primary Stat buff | Thalassian | Vendor: Void Researcher Anomander (Voidstorm) | |
| Proc: Bleed damage | Amani | Vendor: Magovu (Zul'Aman) | |
| Ignite + AoE on kill | Thalassian | Drop: Degentrius (Magisters' Terrace) | |
| Shield on damage taken (tank) | Haranir | Trainer (55) | |
| Vers + absorb (tank) | Haranir | Vendor: Naynar (Harandar) | |
| Heal absorb shield (healer) | Haranir | Drop: Chimaerus (The Dreamrift) |
Boot Enchants
All boot enchants give a tertiary stat plus some Stamina.
| Recipe | Effect | Type | Source |
|---|---|---|---|
| +Avoidance, +Stamina | Amani | Amani Augments → Berserker Brawn | |
| +Leech, +Stamina | Haranir | Drop: Heavy Trunk (Delves) | |
| +Speed, +Stamina | Thalassian | Vendor: Construct V'anore (Silvermoon City) |
Chest Enchants
Pick the one that matches your primary stat. Mark of the Worldsoul works for everyone and gives the most raw stats.
| Recipe | Effect | Type | Source |
|---|---|---|---|
| +Agility, +Speed | Haranir | Vendor: Naynar (Harandar) | |
| +Intellect, +Mana% | Thalassian | Drop: Degentrius (Magisters' Terrace) | |
| +Strength, +Stamina | Amani | Drop: Chest of Proven Valor (Den of Nalorakk) | |
| +Primary Stat | Haranir | Haranir Heightening → Azerothian Arms |
Helm Enchants
Tertiary stats again. The Empowered versions give more stats and a bonus proc when you kill outdoor mobs, so they're better for world content.
| Recipe | Effect | Type | Source |
|---|---|---|---|
| +Avoidance | Thalassian | Trainer (15) | |
| +Avoidance, +Speed burst on kill | Thalassian | Drop: Heavy Trunk (Delves) | |
| +Leech | Amani | Trainer (35) | |
| +Leech, +Heal on kill | Amani | Drop: Heavy Trunk (Delves) | |
| +Speed | Haranir | Trainer (50) | |
| +Speed, +Vigor on kill | Haranir | Haranir Heightening → Worldsoul Wards |
Shoulder Enchants
More tertiary stats. Same deal as boots and helm. Each type has a base and a higher version.
| Recipe | Effect | Type | Source |
|---|---|---|---|
| +Avoidance | Haranir | Trainer (10) | |
| +Avoidance (higher) | Haranir | Drop: Heavy Trunk (Delves) | |
| +Leech | Thalassian | Trainer (50) | |
| +Leech (higher) | Thalassian | Thalassian Talents → Eversong Empowerments | |
| +Speed | Amani | Trainer (30) | |
| +Speed (higher) | Amani | Drop: Heavy Trunk (Delves) |
Ring Enchants
Secondary stats. You have two ring slots, so you can double up on one stat or mix. The spec/drop versions give more stats than trainer ones.
| Recipe | Effect | Type | Source |
|---|---|---|---|
| +Crit | Haranir | Trainer (25) | |
| +Crit (higher) | Haranir | Drop: Heavy Trunk (Delves) | |
| +Crit Effectiveness% | Amani | Drop: Zul'Aman Treasures | |
| +Haste | Thalassian | Trainer (1) | |
| +Haste (higher) | Thalassian | Thalassian Talents → Silvermoon's Spellpower | |
| +Mastery | Amani | Trainer (45) | |
| +Mastery (higher) | Amani | Amani Augments → Zul'Aman Zeal | |
| +Vers | Thalassian | Trainer (5) | |
| +Vers (higher) | Thalassian | Vendor: Caeris Fairdawn (Eversong Woods) |
Tool Enchants
These go on your profession tools. Resourcefulness saves materials, Multicraft gives bonus procs, Perception helps find rare reagents.
| Recipe | Effect | Type | Source |
|---|---|---|---|
| +Perception | Amani | Vendor: Magovu (Zul'Aman) | |
| +Resourcefulness | Amani | Amani Augments → Trollish Tools | |
| +Finesse | Haranir | Haranir Heightening → Nature's Novelties | |
| +Multicrafting | Haranir | Vendor: Naynar (Harandar) | |
| +Ingenuity | Thalassian | Vendor: Void Researcher Anomander (Voidstorm) | |
| +Deftness | Thalassian | Thalassian Talents → Quel'Thalas Quality |
Builds & Talent Trees
Which Build Should You Choose?
I made 3 builds, each for a different playstyle:
- Concentration Build: This is a pretty basic build for those who just want a simple lazy gold making setup. You craft one enchant every few days using Concentration, then sell it.
- Selling Enchants: This build focuses on selling enchants in large quantities on the Auction House.
- Disenchanting Build: Focuses on getting higher quality materials from breaking down gear.
Click on the tabs below to see the detailed guides. I will explain exactly where to spend your points step-by-step.
Concentration Build
This build is for players who don't want to babysit the Auction House. The idea is simple: wait for your Concentration to fill up, craft one high-quality enchant, and sell it. You only need to log in every few days to do this, so it's basically free gold for minimal effort.
Profession Gear
When starting out, the green profession tools and accessories are fine as a starting point, but make sure to grab a tool with Ingenuity on it.
Enchants don't benefit from Multicraft!
0-50 points
- Put 20 points into Spellbound Shatterer. The Concentration bonuses max out at 20, so you don't need more here.
- Put 30 points into Infinite Ingenuity.
This is your basic setup. You'll get the most out of your Concentration this way, with extra Ingenuity procs to reduce your Concentration costs.

Getting Recipes
Now you need to get recipes to actually use your Concentration on. Check the cheat sheet above for which enchants are in which tree and pick the ones you want to focus on. It's hard to say which ones will be the most profitable until a few days have passed after the Midnight launch, but it's probably best to focus on Weapon/Ring/Chest or Helm/Shoulder/Boots first since those are more popular than Profession Tool enchants.
You don't necessarily need to spend Knowledge Points to unlock recipes in the Elevating Equipment tree. There are a lot of recipes from vendors and the Auction House.
But, if you want to unlock recipes in the specialization tree, here is an example of how to spend your points:
This is how you would unlock
Enchant Helm - Empowered Blessing of Speed.

Getting Resourcefulness
Once you have one or multiple recipes unlocked, you can start focusing on getting Resourcefulness to save on materials and increase your profit margin.

Selling Enchants Build
This build is for players who want to craft and sell enchants in bulk on the Auction House. Instead of relying on Concentration for one big craft every few days, you invest heavily into one enchant category so you can mass-produce Silver or Gold quality enchants without it.
Pick Your Focus
First, pick which enchant category you want to focus on. Check the cheat sheet above to see which enchants belong to which tree. Weapon/Ring/Chest or Helm/Shoulder/Boots are usually the best picks because more players need those. Profession Tool enchants sell too, but the market is smaller.
Not sure which one to pick? Check Wowhead and IcyVeins BiS lists and see which enchants show up the most.
0-50 Points
- Put 30 points into the Elevating Equipment root node.
- Put 20 points into the sub-spec you want to focus on.
In this example, I'm focusing on Thalassian enchants. Just replicate the same steps for the other sub-specs if you want to focus on those instead.

Next Steps
After your first 50 points, you have two paths depending on what's selling.
Option A: Stay Silver, Get Resourcefulness
If Silver quality enchants are already profitable, stop investing in Elevating Equipment for now. Put your next points into Spellbound Shatterer to unlock Resourcefulness. This saves you materials on every craft, which adds up fast when you're mass-producing.
Remember, the Spellbound Shatterer buff is not passive. You need to use
Shatter Essence before crafting enchants to activate it.

Option B: Push for Gold Quality
If you want to craft Gold quality enchants without Concentration, you need to finish the final sub-specialization in your chosen branch, get 3 blue-quality profession gear pieces, and have your profession skill at 100.

Disenchanting Build
If you want to make gold without actually crafting enchants, this is the build to go for. Disenchanting lets you break down gear into raw materials and sell them. Early in the expansion, these materials go for crazy prices because everyone needs enchants but nobody has the mats yet. Even weeks later, there's steady demand.
Skill & Gear
Disenchanting ignores all your crafting stats. Resourcefulness, multicraft, ingenuity. None of it matters here. The only stat that affects your results is raw profession skill. More skill means a higher chance of getting rank 2 materials instead of rank 1. Since rare and epic tools both give +18 skill, don't bother with an epic tool for this build. A rare rod plus both rare accessories gives you +40 skill and that's all you need.
Where to Spend Points
- Put 30 points into Disenchanting Delegate to unlock all three sub-specializations.
- Pick the sub-spec that matches what you plan to disenchant most (see below).
Sub-Specs (30 each)
- Dust Deliverer - For uncommon (green) gear
- Shard Supplier - For rare (blue) gear
- Crystal Collector - For epic (purple) gear
That's 60 points to get rolling with one sub-spec. I recommend working toward all three over time. You never know which material will sell best on any given week. In The War Within, dust was king early on but shard prices overtook it later. Having all three unlocked means you can always pivot to whatever is most profitable. The full tree costs 120 points, but enchanters earn knowledge fast thanks to all the Gleeful Glamour first-craft bonuses.

Where to Get Items
Don't buy gear off the AH to disenchant. It's almost never worth it. Instead, craft cheap items on an alt with Tailoring or Leatherworking and mail them over. For dust, green profession accessories are dirt cheap to make. For shards, basic blue BOE armor works well.